/*******************************************************************************
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NAME LAMBERT CYLINDRICAL EQUAL AREA
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PURPOSE: Transforms input longitude and latitude to Easting and
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Northing for the Lambert Cylindrical Equal Area projection.
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This class of projection includes the Behrmann and
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Gall-Peters Projections. The
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longitude and latitude must be in radians. The Easting
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and Northing values will be returned in meters.
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PROGRAMMER DATE
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---------- ----
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R. Marsden August 2009
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Winwaed Software Tech LLC, http://www.winwaed.com
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This function was adapted from the Miller Cylindrical Projection in the Proj4JS
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library.
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Note: This implementation assumes a Spherical Earth. The (commented) code
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has been included for the ellipsoidal forward transform, but derivation of
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the ellispoidal inverse transform is beyond me. Note that most of the
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Proj4JS implementations do NOT currently support ellipsoidal figures.
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Therefore this is not seen as a problem - especially this lack of support
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is explicitly stated here.
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ALGORITHM REFERENCES
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1. "Cartographic Projection Procedures for the UNIX Environment -
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A User's Manual" by Gerald I. Evenden, USGS Open File Report 90-284
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and Release 4 Interim Reports (2003)
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2. Snyder, John P., "Flattening the Earth - Two Thousand Years of Map
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Projections", Univ. Chicago Press, 1993
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*******************************************************************************/
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Proj4js.Proj.cea = {
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/* Initialize the Cylindrical Equal Area projection
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-------------------------------------------*/
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init: function() {
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//no-op
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},
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/* Cylindrical Equal Area forward equations--mapping lat,long to x,y
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------------------------------------------------------------*/
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forward: function(p) {
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var lon=p.x;
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var lat=p.y;
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/* Forward equations
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-----------------*/
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var dlon = Proj4js.common.adjust_lon(lon -this.long0);
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var x = this.x0 + this.a * dlon * Math.cos(this.lat_ts);
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var y = this.y0 + this.a * Math.sin(lat) / Math.cos(this.lat_ts);
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/* Elliptical Forward Transform
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Not implemented due to a lack of a matchign inverse function
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{
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var Sin_Lat = Math.sin(lat);
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var Rn = this.a * (Math.sqrt(1.0e0 - this.es * Sin_Lat * Sin_Lat ));
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x = this.x0 + this.a * dlon * Math.cos(this.lat_ts);
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y = this.y0 + Rn * Math.sin(lat) / Math.cos(this.lat_ts);
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}
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*/
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p.x=x;
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p.y=y;
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return p;
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},//ceaFwd()
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/* Cylindrical Equal Area inverse equations--mapping x,y to lat/long
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------------------------------------------------------------*/
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inverse: function(p) {
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p.x -= this.x0;
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p.y -= this.y0;
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var lon = Proj4js.common.adjust_lon( this.long0 + (p.x / this.a) / Math.cos(this.lat_ts) );
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var lat = Math.asin( (p.y/this.a) * Math.cos(this.lat_ts) );
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p.x=lon;
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p.y=lat;
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return p;
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}//ceaInv()
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};
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